Interview with Joseph A. Flaherty
Vice-Chairman of ITU-R Study Group 6 and Senior Vice-President for Technology
at CBS Television, a North American broadcasting company
What is the purpose of the Task Group set up by ITU-R Study Group 6?
The purpose of its work is to draw up an international standard or —
Recommendation in ITU jargon — governing the entire digital cinema production
and presentation chain. The intention is not to set individual standards for the
different links in the chain, such as filming (cameras), transport
(transmission), display (screens, projectors), but rather to develop an overall
framework. Bear in mind, though, that individual international standards do
exist, and that this will facilitate our task, unlike what happened when a
similar initiative was launched to set international standards for high
definition digital television — an initiative which resulted in failure.
What approach did the expert group take in order to achieve these goals?
First of all, it was necessary to convince as many cinematography industry
representatives as possible to participate in the joint effort. This industry
has for several years remained apart from ITU’s activities, and talking them
into rejoining this forum was no easy task. However, without a critical mass of
key players, the project was meaningless. The results of our campaign exceeded
our expectations: the list of participants (see table)
speaks for itself, and we already have a success!
ITU
News seized the opportunity to interview Mr Flaherty about the new
ITU-R digital cinema initiative when he was last in Geneva. The
responses we obtained are those
of a man with a mission...
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And then?
After agreeing on the definition of the term D-cinema, the group developed a
common vision and objective. The aim was thus to provide the public with at
least the same level of quality as they enjoy in conventional cinemas using 35
mm film. To that end, the factors which determine quality were identified,
namely picture resolution and viewing distance, colorimetry, contrast and
brightness, stability and movement. Some factors affect only one of the links in
the chain. For example, colour depends on the screen used, and the resolution
determines the bandwidth and hence the quality (correction of transmission
errors), duration and cost of transmission.
On the other hand, digital cinema uses media which at the outset eliminate
certain shortcomings associated with traditional media, such as the distortion
and aging of films caused by the heat inside projectors, their sensitivity to
dust and static electricity, and so on. All these problems disappear with the
introduction of D-cinema. Last but not least, the digital medium guarantees
perfect soundtracks.
How will digital cinema change things for the entertainment industry and the
general public?
Take the example of the soundtrack: the choice of language is instantaneous
and straightforward. Using a single support, the same film can be simultaneously
“projected” on two different screens with two different soundtracks, for
example the original version and a version dubbed into the language of the local
audience. It is not necessary to produce two different copies of the film. Did
you know that, for the average Hollywood production, the cost of the raw film
alone amounts to 12 million dollars? In the long term, therefore, overall costs
will decrease with no change in quality, and the laws of competition will ensure
that that decrease is passed on to the consumer.
So the arrival of D-cinema is like bringing television to the big screen...
To a certain extent, yes. D-cinema embodies the versatility of the electronic
medium. Cinemas will be able to offer more than just films — for example, the
high definition, big screen rebroadcasting of sporting and cultural events —
while preserving their status as a place we go to for enjoyment. For we choose
to go out to the cinema; it is not simply there in our living room. However, as
has already been made possible to some extent by television, D-cinema will also
have applications in the fields of education (training), industry (business
seminars) and health. The combination of an electronic medium and modern means
of transmission (satellites in particular) makes for a degree of coverage of
rural and sparsely populated areas that even television has not achieved.
Why ITU?
Ah, now there’s an interesting question! As I have said, working within the
ITU framework is no easy matter, particularly in the field of television.
However, as you know, there are strong and divergent regional interests in this
industry. To my mind, ITU is the only institutionally credible organization
which, being an equitable forum, provides an acceptable platform for discussion,
enabling the different parties to meet and negotiate. Furthermore, the project
was launched by an ardent supporter of ITU, Professor Mark Krivocheev, who had
found the copies of films received in cities far away from the capital, Moscow,
to be of very poor quality. It was this that gave him the idea for the project.
Project participants
Numerous players from the broadcasting industry have joined the
project under the auspices of ITU-R Study Group 6.
Advanced Television Systems Committee (ATSC)
Association of Radio Industries and Businesses (ARIB)
Atsugi Technical Center
Broadway Television Network
Canadian Research Center
CBS
Department of Trade and Industry (United Kingdom)
DirecTV
Dolby Labs
European Broadcasting Union
European Digital Cinema Forum (DVB)
Entertainment Technology Center, UCLA
Fox Digital
IATSE
International Electrotechnical Committee (IEC)
International Organization for Standardization (ISO)
Laser Pacific
Matsushita Electric Corporation of America
Media Production City (Egypt)
Moving Picture Experts Group (MPEG)
National Association of Theater Owners
National Film Board (Canada)
NBC
NHK
Panavision
Rede Globo (Brazil)
Sharp Laboratories of America
Snell & Wilcox
Society of Motion Picture and Television Engineers (SMPTE)
Sony Cinema Products
Sony Electronics
Télédiffusion de France
Viacom
Warner Bros |
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