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ITU-T G.1051 (03/2023)

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Latency measurement and interactivity scoring under real application data traffic patterns
An important aspect of the data transmission performance of networks are data transfer times and resulting answering delay in real-time, interactive scenarios. Latency and reactivity are becoming even more essential for new interactive and real-time applications as e.g., in augmented reality but also in Industry 4.0 or automotive use.
Latency and resulting reactivity must be measured in a scenario that emulates the application and use case to be evaluated. This requires first a data transfer profile (traffic pattern) that is considered as equivalent to the application so that the relevant latency and reactivity can be measured. Second, the resulting influence of latency to a certain application can be described by an interactivity scoring model. This model is not a general one, rather, it is individually scaled for each of the use cases like e.g., e-Gaming or real-time drone control and is focused on scoring transport with a simplified, parametrizable model approach, it does not target individual application behaviours.
Citation: https://handle.itu.int/11.1002/1000/15468
Series title: G series: Transmission systems and media, digital systems and networks
  G.1000-G.1999: Multimedia Quality of Service and performance – Generic and user-related aspects
Approval date: 2023-03-01
Provisional name:G.IntAct
Approval process:AAP
Status: In force
Maintenance responsibility: ITU-T Study Group 12
Further details: Patent statement(s)
Development history
[1 related work items in progress]