Policy on Intellectual Property Right (IPR)
1 Overview of ITU-R ADM Renderer
1.1 Introduction
1.2 Audio elements and their uses
1.3 Renderer implementations
1.4 The options and usage for the ADM Renderer
1.5 Allocentric frame of reference (FoR) and loudspeaker mapping
2 Current challenges, opportunities, and suggestions for the ITU ADM
Renderer (IAR)
3 How to use the software
3.1 General remarks
3.2 Implementation of renderers for use in production
3.3 Notes on ADM metadata
3.3.1 Size of audioBlockFormat
3.3.3 Treatment of LFE channels
3.4 Interface with non-ADM systems
3.5 Guidelines for subjective evaluations
4 Explaining the purposes of the AdvSS/NGA
5 Development of software implementations of the ADM Renderer