Recommendation ITU-T J.1631 (11/2021) Functional requirements of E2E network platform to enhance the delivery of cloud-VR services over integrated broadband cable networks
Summary
History
FOREWORD
Table of Contents
Introduction
1 Scope
2 References
3 Definitions
     3.1 Terms defined elsewhere
     3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Overview of cloud-VR Services
6 Four phases of cloud-VR Development
7 Network requirements of cloud-VR
     7.1 Reference architecture
     7.2 Service requirements
     7.3 Functional requirements
     7.4 Performance requirements
          7.4.1 Key factors affecting cloud VR experience
          7.4.2 Network latency requirements of cloud VR
               7.4.2.1 Latency requirements
               7.4.2.2 Network latency distribution in cloud VR
          7.4.3 Network delay jitter requirements of cloud VR
          7.4.4 Network bandwidth requirements of cloud VR
               7.4.4.1 Factors affecting cloud VR bandwidth
               7.4.4.2 Network bandwidth requirements
          7.4.5 Network packet loss requirements of cloud VR
Appendix I  Example of network requirements of cloud VR
     I.1 Example of E2E network RTT requirements of cloud VR
     I.2 Example of network delay jitter requirements of cloud VR
     I.3 Example of network bandwidth requirements of cloud VR
     I.4 Example of network packet loss requirements of cloud VR
Bibliography
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