Contributions
[ AI/Question: Q7/12 ] |
|
Number
|
Title
|
Source
|
AI/Question
|
Date
|
|
[ 139 ]
(Rev.1) |
(Draft) P.SAT Spatial Audio Subjective Test Specification
|
Qualcomm, Inc.
|
Q7/12, Q10/12
|
2017-09-06 |
|
[ 127 ]
|
Subjective Test Results for 360 degree Video Experience with HMD
|
Huawei Technologies Co., Ltd.
|
Q7/12, Q13/12
|
2017-09-05 |
|
[ 125 ]
|
New work item for Studying Subjective Tests for Evaluating the User Experience from Viewing 360-degree Video on an HMD
|
Huawei Technologies Co., Ltd.
|
Q7/12, Q13/12
|
2017-09-05 |
|
[ 104 ]
|
Influence Factors on Gaming Quality of Experience (QoE)
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
|
[ 103 ]
|
Towards subjective evaluation methods for virtual reality gaming quality assessment
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
|
[ 98 ]
|
Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
|
[ 97 ]
|
Crowdsourcing speech quality assessment: Listening-opinion tests - Absolute Category Rating (ACR)
|
Deutsche Telekom AG
|
Q7/12
|
2017-09-04 |
|
[ 96 ]
|
Impact of video codecs on Gaming Quality of Experience
|
Deutsche Telekom AG
|
Q7/12, Q13/12
|
2017-09-04 |
|
[ 95 ]
|
Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis
|
Deutsche Telekom AG
|
Q7/12, Q19/12
|
2017-09-04 |
|
[ 93 ]
|
Final proposal for the recommendation of P.CQS
|
Deutsche Telekom AG
|
Q7/12, Q15/12
|
2017-09-04 |
|
[ 86 ]
|
Results and analysis of two passive subjective tests of audiovisual quality of videotelephony contents in presence of asynchronism between sound and image conducted following respectively the P.911 procedure and a crowdsourcing approach
|
Orange
|
Q7/12, Q19/12
|
2017-08-31 |
Results:11 total items.
|
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