Project Details


WSIS Prizes Contest 2021 Champion

AR Apps during COVID-19 pandemic for Countrywide Elementary School Students


Augmented Reality Educational Apps for k-12 Students

Description

The project is to provide Augmented Reality (AR)-based mobile applications to improve the quality of learning in K-6 schools during the COVID-19 pandemic, by bridging AR technology and education for more than 8,000,000 elementary students all over the country. It aims to benefit from distance learning advantages so that students can obtain instruction and learn with ease at home by simply clicking a few buttons on their phone or tablet screen and learn educational subjects in 3D objects close to reality and also listen live or asynchronously to a virtual teacher, interact with the teacher, and solve problems without having to physically be in a classroom. This method of learning speeds up the learning process and makes it exciting for elementary students so they would understand objectives more effectively and become interested in studying. The main advantages of implementing this project are making the low cost ICT-based educational tool which costs only 1 dollar for each textbook, making educational assistance tools available for all segments of society, with a particular focus on the most vulnerable and synchronizing the education system o the country with the latest ICT technologies. By using these mobile apps, the students can easily watch and experience the theoretical and experimental subjects which might be hard to see in daily life or it costs a lot to explore them. By this, not only the educational system of the country takes advantage of the capacity of ICTs in the best way, but also the growing educational divide within the country will be bridged. This latter achievement also satisfies the Sustainable Development Goals (SDGs), especially the G4, G9, and G10. It should be noted that the Oak project model can be replicated for the educational system of any other countries.

Project website

https://baloot-app.com/


Action lines related to this project
  • AL C3. Access to information and knowledge
  • AL C4. Capacity building
  • AL C7. E-learning 2021
Sustainable development goals related to this project
  • Goal 4: Quality education
  • Goal 9: Industry, innovation and infrastructure
  • Goal 10: Reduced inequalities

Coverage
  • Iran (Islamic Republic of)

Status

Completed

Start date

2020

End date

2021


Target beneficiary group(s)
  • Youth
  • students, vulnerable families, kids

Replicability

Moreover, this project is scalable and internationally replicable approach to be easily adapted and adopted by the curriculum of other countries.


Sustainability

this project removes physical and paper-based books as much as possible and preserves the environment for the next generations by digitizing the educational contents and providing them on ICT-based gadget screens.


WSIS values promotion

By this project, not only the educational system of the country takes advantage of the capacity of ICTs in the best way, but also the growing educational divide within the country will be bridged. The main advantages of implementing this project are making the low cost ICT-based educational tool, making educational assistance tools available for all segments of society, with a particular focus on the most vulnerable, and synchronizing the education system o the country with the latest ICT technologies.


Entity name

Iran University of Science and Technology (IUST)

Entity country—type

Iran (Islamic Republic of) Academia

Entity website

http://www.iust.ac.ir/en