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ITU GSR 2024

ITU-T work programme

[2022-2024] : [SG16] : [Q21/16]

[Declared patent(s)]  - [Associated work]

Work item: F.NRCRS-FAR
Subject/title: Functional architecture and requirements of non-realtime cloud rendering system
Status: Under study 
Approval process: AAP
Type of work item: Recommendation
Version: New
Equivalent number: -
Timing: 2026 (Medium priority)
Liaison: -
Supporting members: CMCC, BUPT, Huawei, China Telecom, Tencent, ZTE
Summary: As computer graphics rendering and cloud computing technology continue to advance and become more widespread, the users’ demand for high-quality videos, pictures, and 3D model rendering is increasing day by day, and the film and animation industry is also continuously pursuing higher visual effects, such as ultra-high definition and hyper-realism. However, the traditional terminal equipment is no longer capable of meeting the computational power requirements including CPU and GPU for complex rendering tasks. With the utilization of cloud computing resources, an increasing number of local applications are gradually transitioning to cloud-based operations and rendering, leading to a widespread adoption of cloud rendering applications. Non-realtime cloud rendering is primarily used in scenes that do not require low latency but high image quality. It has advantages in improving rendering efficiency and reducing terminal hardware costs. It also serves as an important means to flexibly utilize idle computational power due to no strict time limit. Typical non-realtime cloud rendering application scenarios include film, animation, advertising, interior design, architectural design and industrial design etc. Currently, some non-realtime cloud rendering systems in the industry have problems with insufficient capabilities and poor user experience. The lack of universal standards for non-realtime cloud rendering systems limits users from migrating their digital content assets among different venders without re-adapting. This increases the cost for users utilizing non-realtime cloud rendering services, reduces rendering efficiency, and to some extent, restricts the widespread adoption of non-realtime cloud rendering. In the context of the global metaverse industry development, the cloud rendering sector is undergoing rapid growth. The demand for non-realtime cloud rendering in the digital content sector, represented by film, animation and design, is on the rise. It is necessary to fill the gap in industry standards for non-realtime cloud rendering system, that is intended to guide the construction of non-realtime cloud rendering systems, promote healthy business development, and provide users with better services. In order to address the challenges of incomplete capabilities and the lack of unified standards in non-realtime cloud rendering systems, this contribution proposes a reference framework and technical requirements. It is intended to guide the industry in achieving more comprehensive non-realtime cloud rendering systems, in order to improving rendering efficiency, cutting costs, fully leveraging the benefits of non-realtime cloud rendering, and promoting technology innovation and widespread application.
Comment: -
Reference(s):
  Historic references:
Contact(s):
Lin Li, Editor
Jianxin Liao, Editor
Lei Zhao, Editor
Huaqi Shan, Editor
gao shan, Editor
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First registration in the WP: 2024-06-07 17:12:31
Last update: 2024-08-27 15:40:30