Page 42 - ITU Journal, ICT Discoveries, Volume 3, No. 1, June 2020 Special issue: The future of video and immersive media
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ITU Journal: ICT Discoveries, Vol. 3(1), June 2020



          Fig.  2  shows  an  example  of  an  overlay  in  an
          omnidirectional   system.    The    background
          omnidirectional video is rendered on the spherical
          surface and the overlay video is rendered on a plane
          inside the spherical volume. The user viewing the
          omnidirectional video is assumed to be present at
          the center of the spherical volume.

          MPEG OMAFv2 defines an overlay as a visual media
          (video, image, or timed text) that is rendered over
          an  omnidirectional  video  or  image  or  over  a
          viewport. In the presence of an overlay, the visual
          media  on  which  it  is  overlaid  is  referred  to  as
          background visual media. In the present context, the    Fig.2 – Example of a 2D overlay at a depth from the user
          background  visual  media  can  be  considered  as       viewing point in an OMAFv2 omnidirectional system.
          OMAF omnidirectional video or image content. The
          next  section  describes  the  different  features  of
          overlays as defined in OMAFv2.

          3.1  Overlay features in OMAFv2
          OMAFv2  provides  a  framework  to  indicate  the
          number of overlays present and also active in the
          omnidirectional  system.  Additionally,  it  provides
          the  capability  and  flexibility  to  control  different
          overlay  features.  These  features  can  be  broadly
          categorized into the following four types:

          a)   Spatial property;
          b)   Temporal property;                                Fig. 3 – Example of a spherical overlay on the background
                                                                      video in an OMAFv2 omnidirectional system.
          c)   Interactivity property;

          d)   Inherent property.
          3.1.1  Spatial property
          Every overlay in the OMAFv2 system has a defined
          spatial position. The standard defines the following
          three possible positions for an overlay:
          1)   the  overlay  could  be  positioned  at  a  depth
               from the user viewing position, as shown in
               Fig. 2;

          2)   the  overlay  may  be  positioned  over  the
               background video without any gap between
               the two, as shown in Fig. 3;
                                                                Fig. 4 – Example of a viewport-relative overlay in an OMAFv2
          3)   the overlay may be positioned on the users’                    omnidirectional system.
               viewing screen. This is also called viewport-   The  standard  also  enables  the  flexibility  to  signal
               relative  or  viewport-locked  overlay;  it  is   the  rotation  angles  (yaw,  pitch,  roll)  (for  2D
               always present on the users’ viewing screen     overlays  only)  and  the  size  of  each  overlay.  In
               and  is  independent  of  the  users’  current   addition,  it  also  allows  us  to  signal  the  layering
               viewport. An example is shown in Fig. 4.        order  of  overlays  when  multiple  overlays  are
                                                               present  at  the  same  depth  in  the  omnidirectional
                                                               system.







          20                                    © International Telecommunication Union, 2020
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